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Garrett Blacknova
Codex Troopers
3737
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Posted - 2013.09.06 01:08:00 -
[1] - Quote
What do you mean by "too quickly"?
It doesn't actually explain anything in the context you're trying to use it. Describe what you're doing that doesn't work, and how you're solving the issue. |
Garrett Blacknova
Codex Troopers
3740
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Posted - 2013.09.06 01:17:00 -
[2] - Quote
Dust LAG-LAG-LAG-LAG 514 wrote:Garrett Blacknova wrote:What do you mean by "too quickly"?
It doesn't actually explain anything in the context you're trying to use it. Describe what you're doing that doesn't work, and how you're solving the issue. turning your aim to aim at an enemy - aims perfectly - fire when crosshair meets enemy - hit misses turning your aim to aim at an enemy uplink - aims perfectly - fire when crosshair meets enemy - hit misses but if you wait half a second (IF YOU ARE NOT ALREAEDY DEAD) aiming STILL before firing, the shot would be registered (mostly) Is your aim assist turned on or off when this happens?
I don't think it's meant to affect Shotguns, but that never stopped it from breaking things in 1.3 while there was no aim assist and the setting "did nothing".
Mine is off, and I haven't noticed this when doing exactly what you described as a problem. So maybe it's intermittent (which also happens), maybe it's a settings problem, and maybe it's something else.
EDIT: I wasn't actively trying to test this at the time, so I will do what I can to test it for myself before ruling it out as a general problem. Most of my targets have been relatively close to my line of fire, so I haven't been high-speed spinning very often while firing. |
Garrett Blacknova
Codex Troopers
3742
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Posted - 2013.09.06 01:24:00 -
[3] - Quote
In THAT case, Yoma, are you playing with Sixaxis, move or KB/M? Might help us identify the root cause... |
Garrett Blacknova
Codex Troopers
3745
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Posted - 2013.09.06 01:30:00 -
[4] - Quote
Yoma Carrim wrote:Garrett Blacknova wrote:In THAT case, Yoma, are you playing with Sixaxis, move or KB/M? Might help us identify the root cause... I play with DS3 but if someone would test this with the KB/M I would love the hear the results. I won't get a chance until tomorrow, but I'll test in DS3 myself, with aim assist on AND off, and if I can swing it, I'll try and get my KB/M hooked up, depending on time.
My current impression is that with AA turned off, I haven't seen the results you've described. But as I mentioned, I wasn't specifically testing for it, so I may have missed a moment where this did happen. |
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